2020-03-22

((KATOPHRANE'S LIBRARY))
Warhammer Underworlds Custom Game Mode: Undead Gauntlet

So I've had a bit of downtime recently, as one might imagine.
And since I've not been able to finish many hobby projects recently I thought I'd share some custom rules I've been working on.
This is an alternate solo/co-operative gamemode for Warhammer Underworlds, facing off against a horde of zombies.
Being both singleplayer and disease related, I think now is the most thematic time I could show it off.




GAME SETUP:
Set up one extra board per player. These boards are the Zombies' territory.
The Zombies can use any board that has no lethal hexes on it. Roll off as usual to determine board placement order.
The Zombies' boards are placed after all players, connecting with as much space as possible.
Place 5/7/9 objective tokens as follows: One is placed in no one's territory.
The rest are split evenly between the Players' territory and the Zombies' territory.
Do not place lethal hex tokens. Set up 7 Zombies per Player, one on every starting hex of the Zombies' territory.
Roll off as usual to determine the Players' fighter placement and turn order.
The Zombies' turn occurs after all Player turns.
The Zombies do not use any Power Cards, or score any Objective Cards.
The Zombies have no Leader.


ZOMBIE FIGHTER:
Wounds: 2
Move: 1
Defence: 2 Block

Attack: Zombie Bite
2 Swords, 1 Damage, 1 Range
If this attack takes an enemy fighter out of action and at least one Zombie is out of action, roll an attack dice.
If the result is a Hammer or Critical, return that Zombie to play in that enemy fighter's hex.

During the Zombies' turn, all Zombies move at once, towards whichever enemy fighter is closest.
If two or more fighters are at the same distance, roll off to see which fighter the Zombie moves towards.
Do not put a Move token on the Zombie after it moves.
If the Zombie is given a move token by any other means, it cannot move until the end of that phase.
After moving, all Zombies that are adjacent to an enemy fighter make a Zombie Bite attack against that fighter.
If the Zombie is adjacent to two or more fighters, roll off to see which fighter the Zombie attacks.

((Unfortunately, I haven't been able to make a custom card design for this))
((So you'll just have to use your imagination))
((If I get a chance this may change, so keep watch))


ZOMBIE OBJECTIVES:
In each end phase, the Zombies earn 1 Glory for every Zombie that is adjacent to at least one enemy fighter.
In the third end phase, the Zombies also earn 1 Glory for every Zombie that is still alive.
The Zombies earn 1 glory for taking enemy fighters out of action, as usual.

If the Zombies have a higher total Glory than all players after the third end phase, the Zombies win.
Otherwise, the Players win. You may also specify a winning Player by whoever has the most Glory.

((I also have not done much testing to make sure the Glory points match up well))
((So if anyone tries this out, please let me know how it goes))
((If I get some time to test it out myself I may also post a revised version later down the line))
((Hopefully with custom card artwork and models too!))

No comments:

Post a Comment